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:iconlimitless-fantasy:
I must say I'm fascinated by both, your awesome art, which I love to look at and explore and your personality,as you seem to answer every single comment on your art with great friendliness. :)
I've tried Mandelbulb3D a bit for myself now and for me it's really great fun to explore those fantastic landscapes , yet I have got some questions which i would like to ask a pro like you. :D
Is it normal that some shapes tend to fade away and disappear when I zoom in and out in 3d navi?
I'm trying to get architectural-looking fractals and I would love to make a long narrow passage, like your picture "Designing my own trial".
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:iconvidom:
Vidom 3 days ago  Hobbyist Digital Artist
While I have no time to singularly thanks for every favorite, I gladly reply to everyone stopping by to say something.
Even if the comment is as simple as 'Nice!' or 'I like it', the will to leave a comment is more than a fav to me. My replies are so simple, too :D, mostly saying 'thanks' but that's also more than saying thank you for me.
While not every thing coming for free is as exciting as Mandelbulb3D, kindness is free too and also a little contagious, so I'm happy to try to be kind to people.
Only if a discussion is going out of control, usually with weird people, I can stop replying. Ignoring silly discussions is always better than trying to swim in them; weird people usually have years of experience in weirdness and I would be in disadvantage :D

OK, first of all i'm not a pro, whatever that means in MB3D. I just spent some years on it, and still have so much to try...
Your zooming problem isn't so clear to me, but I suppose it's just the settings you have while navigating. My first tip is: in navi window, expand the bottom part clicking on the triangle pointing down, on the bottom right, below the Parameter/Formula/Light buttons; it will open some other settings. In there, on the left, you can see the 'Far plane' setting: just increase that value to eliminate the fading of the image in the distance. Set it to 1e3 or 1e4 or more (1000 or 10000 or more) to be sure to see all the fractal shapes in the distance (in case you have Dyn Fog set to zero or low levels under 'Divers' section in navi window, because fog settings can hide the distant artifacts too).
But don't get accustomed to work only with high numbers of Far plane; Instead I recommend to test lower values while testing your shapes, especially architecture and landscape ones, because a more natural effect is achieved with fading. Also it could be used to cut faraway parts you don't want included in your scene.
Also note that the start/end planes inside which the fractal is rendered and made visible can be changes in main window under the 'Position' tab.

These kind of tips are very common in most MB3D tutorials, I recommend you read some of them here on DA (oh well, you can find some on Youtube too) to have an idea of all the features included in MB3D. You should avoid to spend your long fractal sessions at half power (can you tour your country in a car using only the first 2 gears? Yes you do, but if you then discover you had 3 more gears available you would regret that loss of time).

I will look into that work you indicate, I can't remember them all. But I'd also like to know who you are, first. In here my only way to know people is through their artworks, so your lack of deviations is puzzling me :D. Have you never posted anything on DA or other websites? I'd like to see what you like to do with MB3D :-)
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:iconlimitless-fantasy:
Ok ;) , first the tip with the far plane completely helped me,thanks alot. I've downloaded Mandelbulb 3D just a few hours ago and have just watched some tutorials on youtube, before i ask next time I'll first try to help myself with more tutorials, sorry for not doing so in the first place.
To my Person : I'm a Student of architecture in the second semester and till now here on DeviantArt I've just been an admirer of the art of others ;) , first I'd like to use MB3D for an atmospheric display of a Pavilion I have in mind for a university project, but I also have got some Ideas for Pictures I might post here on DeviantArt :) .
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:iconvidom:
Vidom 3 days ago  Hobbyist Digital Artist
Oh, I see... that explains everything :D
I hope you can find time to spend on this software, it is an amazing treasure.
Don't be in hurry, never get frustrated and have fun!
And don't hesitate to send me a personal note if you get stuck on something, I'll try to help :-)
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:iconvidom:
Vidom 3 days ago  Hobbyist Digital Artist
My pleasure :-)
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:iconkangtengri:
KangTengri Nov 12, 2013   Photographer
davvero belle creazioni :clap:
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:iconvidom:
Vidom Nov 12, 2013  Hobbyist Digital Artist
Grazie mille :-)
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:iconthestaremaster:
TheStareMaster Oct 28, 2013  Hobbyist General Artist
After looking at your artworks for about forty-five minutes, I still can't believe that anyone can create such rich worlds out of numbers and equations. How do you turn simple fractals into these beautiful pieces? How do you envision what the final product will look like? I can't help but be in awe at the spectacular, breathtaking colours and shapes and tones and textures you combine to create such surreal and yet visceral universes. Thank you, thank you for sharing all of this with the world. It would be such a shame to keep it to yourself when you've got such creativity, such imagination, and such talent.
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:iconvidom:
Vidom Oct 29, 2013  Hobbyist Digital Artist
As I said, what I do initially is more 'finding' places than designing them. Designing comes next, to adjust what I found.
After some years of experience I can now decide if I want to search for chaotic rocky places like caves or mountains, or instead if I prefer to search for geometrical structures like abstract alien places, buildings, cities, etc. This depends on the initial formulas I use. But the combinations I used in my 3 years of experience are a tiny percentage of what's available in the program, so I can try anything new any moment.
While I started making abstract drawings many years ago, Mandelbulb3d allows me to make structures that can be similar to landscapes and architectures so I always look for things resembling such places. I change parameters in many ways until what I see suddenly matches my fantasy: in that moment I know I found my place. Then I change other parameters to refine my view. This can be anything: I can decide to add curves to the straight lines of an architecture, I can decide to add randomness to a natural landscape, I can move outside a closed place to see if the overall shapes can be a nice cityscape, or I can enters structures in search for strange rooms and corridors. Whatever I do, I keep adjusting the shapes to match my feeling of the moment. My mood always influences this creative part, carving into the shapes. In this moment I decide if I'm watching a small room, or a huge endless corridor, or a giant palace, or a spaceship, or a space-base or whatever; I feel inside it and I watch around to decide what part I'd like to show on DA. It's like to be a photographer choosing one single pic of a place.  
If I found something nice but my mood isn't right to work on such image, I save it for later and I start a new one. I go back to old abandoned places in the following days, as soon as I feel OK working on them.
Not expecting anything from the start is my little trick to get a little variety in my works; it should be easy to tweak nice places forever, but the gallery would be a little boring.
When I have my nice shape and I decide to stop trying variations on it (this is hard to do, variations are endless), I try to pack my feelings into the image. If I feel very small in a giant place I tend to use a higher field of view, if I feel concentrated on details of a wall I zoom more on it, if I want to show the overall structure I mostly work on the composition, if feelings are more important than the shapes, I use lots of fog. More or less I move around with camera settings until I see a view where I would stare at in real life with a OH! on my mouth :D
Then there the more artistic part about choosing colors, textures, and especially lights. Lights are what really make a fractal architecture stand up in my opinion, and different kind of shadows are what really makes the lights stand out.
There are different settings to choose from, in lights and shadows, plus you can decide to add transparency effects and reflections. I often use fog and haze settings to give a little bit touch of realism, but sometimes fog is just part of the overall feeling I'm trying to communicate.
What's interesting is that Mandelbulb3d is a free program, you can download it and try it for fun or just to understand better what I'm saying. There are more ways to use it, some of them more about designing than finding, like IFS formulas (which I never used), but to me it's important having my feeling being part of the creation.
I keep adjusting the feeling of the image in the post-processing, where I reduce the size, apply the signature, adjust luminosity and contrast etc. Post processing ideas are included in the designing part; while I set the lights in the fractal I already see what kind of post processing I would add and I adjust the lights accordingly before rendering the final view. Once in post processing I can't change anymore the shapes or lights in the fractal, and it happened too many times I couldn't do what I wanted to do :D
Little example: while making a landscape I could decide to insert the image of the moon or the sun in post processing, so I set a strong distant light exactly where I will place the planet or star, so to have more realistic shadows.

I know it's a little chaotic, and incomplete; please feel free to ask if you're curious about any part of my explanation :-)
   
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