Yes, I saved a render then changed the lights and saved the new one. In Photoshop I overlapped the 2, leaving the colored lights mostly on the building, that's why it's in fractal manipulations. Also, I set a light on the building and calculated its hard shadows, to make a little more realistic the light I put on top of the palace
That's a very useful technique to allocate special colors to an object within the scene. Good thinking.
So, just to clarify; you placed an invisible light on top of the palace to render hard shadows in MB3D, and then added a light using Photoshop?
Those two light-shaped objects in the front would have made great sources for spot-lights to shine on the building, but you would have to do that in PS as the lights in MB3D seem to be omnidirectional.
Yes, the white blinding part on foreground, V-shaped, is the light from a Mandelbulb3D light with hard shadows calculation. I made that light visible in photoshop adding a flare in post production. So, the flare it's photoshopped, but its light comes from Mandelbulb3D.
Ah, I see. Did it give you a problem making the light visible in MB3D? I ask only because I am learning about lights and color in MB3D and it is best to ask those who are familiar with the program. Thanks for your replies, I do appreciate them.
HOLY MOTHER OF ALL AWESOMENESS!! THIS IS TOO HARD TO BEILIEVE!! I thought it was a photograph and i thought it was great and whe i read "Digital Art / Fractal Art / Fractal Manipulations" i was like... ? Dude are you serious??
A lot of practice helps, I've been using Mandelbulb3D for 2 years, almost full time. Lol, actually your mind should be a blank sheet; let software paint on it until you see something you like. I never know what's I'm going to do until I see it on my screen