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Mechanical garden by Vidom Mechanical garden by Vidom
Made with Mandelbulb3D for the group :iconmandelbulb3dteasers: -->[link]

The challenge required a hybrid fractal using only with the formulas JCube3 and ABoxVaryScale2.
I used JCube3 as first formula and ABoxVaryScale2 as second one, with the 'repeat from here' box checked here.

Noise was everywhere with these formulas, so I rendered it 1:3aa and chose a natural theme and coloration because noise is normal in nature :-)
I added some richness increasing iteration count and working with the color map.

EDIT - These are my parameters, with the funny DE stop used :D

Mandelbulb3Dv18{
b....EN2..k9B...w....2I...UIjeYd0.rwzWtEz6dB6r/EgYEYveOD.znAZfYjeq1kzAJMShbZB8zj
................................YYKCMRN4G/2........Y./..................y.2...wD
...Uz.....kF2.../M.4/.....kW/...30...2E3......mFJ0.huhhD/.......10aO1dkpXm1....m
0/EnAnID12..1..........wz..................................u1....y1...sD...../..
.z1...sD1Fzt9ZYPHvnDcJ8G7tqoyG/Eo6JGRJ2js8dAeEhU4sXo0M/9I9c/yoC1tjzguhhD2lhM3ZYP
Hv9HcJ8G7tqoyu29a2irJzUD......InM.............sD.6....sD.2E.....................
.............oAnAt1...sD....z.rbn..2UC1.k0uA..Jcn..wVC1.E8uA..ncn.......F....k1.
.....AQxcz1.......kzFzDyW0.U....P1...U5...EB....y0.06E0..U.F....6/....1.....SF5A
...U.0.UHxTuzrtz9aI5znDvU06.pc..xTgc...........U4Um6FLPpjz1..........2.28.kFrA0.
.Ub96aAIVz9.1se7Umvxz0........../EU0.wzzz1...........E1...................E.2c..
zzzz.............0...................2./8.kzzzD............8....................
/EU0.wzzz1...................................6MVp/kNcJavLllEbN6.rKAobv8C8ecP.Ygm
4vBXHhsdl/Utf9ivVcZaS47.mDjwiH9MiBrZ.AHB4tSHbdtet0UhyGgvZrKX503.G/pCiH5RRF9O.2oF
0ty2vtZU3/Eaeqcv..EsUa3feeWCNqGQIJ36wk8EwyLsUa3f................................
E../.6....k0....I....U....UG1JbMZB1.U.pPrJaQ.........................M/.........
..........EjDVvmw2Itz.......Ua5DOaNaNaNatzXaNaNaNaNqz.........zDOaNaNaNatzXbNaNa
NaNqzQaNaNaNa3.E................................................................
.....................A.....3....4....2YEjVbJV7LSHBKMgJaA........................
.Q...................AnAnAnAn8/EnAnAnAnAvzXaNaNaNaN4.dNaNaNaNi.kBnAnAnAnwz1.....
...../..........................................................................
................................}
Add a Comment:
 
:iconstebev:
stebev Featured By Owner Dec 14, 2012
I love the different shapes in this and its natural colouring
Reply
:iconvidom:
Vidom Featured By Owner Dec 14, 2012  Hobbyist Digital Artist
Thank you :-)
Reply
:iconstebev:
stebev Featured By Owner Dec 15, 2012
Very welcome :)
Reply
:icontrenton-shuck:
Trenton-Shuck Featured By Owner Dec 13, 2012  Hobbyist Digital Artist
Beautiful!
Reply
:iconvidom:
Vidom Featured By Owner Dec 14, 2012  Hobbyist Digital Artist
Thank you! :-)
Reply
:icontrenton-shuck:
Trenton-Shuck Featured By Owner Dec 14, 2012  Hobbyist Digital Artist
Most welcome! :)
Reply
:icontopas2012:
Topas2012 Featured By Owner Dec 11, 2012  Hobbyist Interface Designer
really cool work... amazing colors
Reply
:iconvidom:
Vidom Featured By Owner Dec 11, 2012  Hobbyist Digital Artist
Thank you :-)
Reply
:icontimemit:
timemit Featured By Owner Dec 11, 2012  Student Digital Artist
lovely piece Trenton, very natural and organic with lots of complexity.. use of vary scale and G scale?
Reply
:iconvidom:
Vidom Featured By Owner Dec 11, 2012  Hobbyist Digital Artist
Thanks, who is Trenton :?
I don't understand the question, can you be more precise? GScale was set to 2.175 in JCube3
Reply
:icontimemit:
timemit Featured By Owner Dec 12, 2012  Student Digital Artist
Sorry Vince :ashamed: got my names mixed up.. I wondered if it was the mix of vary scale and Gscale that gave the variability in shapes ?
Reply
:iconvidom:
Vidom Featured By Owner Dec 12, 2012  Hobbyist Digital Artist
I can't check now because I'm rendering another one. I really don't know where the variability comes from :D
But, I often obtain more details increasing the iteration counts on some formulas. If I remember, here the JCube3 was set at 11 iterations and the ABox at 3 or so.
After the voting I'll post the parameters anyway, I don't do it now to have participants free to explore without any influence :-)
Reply
:icondeevad:
Deevad Featured By Owner Dec 11, 2012  Professional Digital Artist
This stylisation make me want to enter the scene as a video game character and jump on platforms :)
Reply
:iconvidom:
Vidom Featured By Owner Dec 11, 2012  Hobbyist Digital Artist
:D
Reply
:iconallthenightlong:
allthenightlong Featured By Owner Dec 11, 2012  Hobbyist Digital Artist
great, so many details!!
Reply
:iconvidom:
Vidom Featured By Owner Dec 11, 2012  Hobbyist Digital Artist
Thanks :-)
Reply
:iconfraterchaos:
fraterchaos Featured By Owner Dec 11, 2012  Hobbyist Digital Artist
nicely done! between you and Graham I don't think mine will have a chance!
Reply
:iconvidom:
Vidom Featured By Owner Dec 11, 2012  Hobbyist Digital Artist
I still have to see them all, but these are hard parameters to work with. Yes, Graham's one is quite unusual and interesting.
And I can tell you I won't vote for myself, I'm not so fond of this one :D
Reply
:iconfraterchaos:
fraterchaos Featured By Owner Dec 12, 2012  Hobbyist Digital Artist
wow, I think yours and Graham's are the two best so far, although Sidicus's is very nice too...

from what I saw playing with the formula, it seems as if the Jcube likes whole numbers better than decimals in the variables, I was getting a lot of pixels in everything I tried, then I went back and tried switching as many of the Jcube variables to whole numbers and what I ended up with turned out quite smooth... I should have it posted in a couple hours or so (I hope, if real life doesn't intrude)
Reply
:iconvidom:
Vidom Featured By Owner Dec 12, 2012  Hobbyist Digital Artist
Wow interesting!
Another thing I tried to remove noise was a ridiculous DE stop, I believe it was in the 100s range!!!! I usually render at 0.05 :D
Reply
:iconfraterchaos:
fraterchaos Featured By Owner Dec 12, 2012  Hobbyist Digital Artist
I alwys start at 1 with DE Stop, and if necessary, double it, then double that... but hardly ever go over 8 because it just rounds everything too much...

I tried playing with that and with the Raystep one another tweak I did that was extremely pixeled... didn't help, seemed to make it worse LOL
Reply
:iconvidom:
Vidom Featured By Owner Dec 12, 2012  Hobbyist Digital Artist
I never felt I was in control of these formulas either :D
Reply
:iconfraterchaos:
fraterchaos Featured By Owner Dec 12, 2012  Hobbyist Digital Artist
yeah, there are some that just seem really hard to get something good from... but other people do it regularly... maybe its just a matter of taste or something
Reply
:iconvidom:
Vidom Featured By Owner Dec 12, 2012  Hobbyist Digital Artist
I agree. But at least these teasers force us to try something different; all new knowledge will come handy in the future :-)
Reply
(1 Reply)
:iconcatelee2u:
catelee2u Featured By Owner Dec 11, 2012  Hobbyist General Artist
WOWOW I really love this...the colours are great!!
Reply
:iconvidom:
Vidom Featured By Owner Dec 11, 2012  Hobbyist Digital Artist
Thank you! :-)
Reply
:iconwaste-and-tragedy:
waste-and-tragedy Featured By Owner Dec 11, 2012
Lovely :)
Reply
:iconvidom:
Vidom Featured By Owner Dec 11, 2012  Hobbyist Digital Artist
Thanks :-)
Reply
:icongraphiclia:
GraphicLia Featured By Owner Dec 11, 2012
Lush, tropical garden! Absolutely wonderful secret world!! The noise is a major plus and you've worked it well.
Reply
:iconvidom:
Vidom Featured By Owner Dec 11, 2012  Hobbyist Digital Artist
Thank you! :-)
Reply
:iconhaltenny:
HalTenny Featured By Owner Dec 11, 2012
Very nice, good luck!
Reply
:iconvidom:
Vidom Featured By Owner Dec 11, 2012  Hobbyist Digital Artist
Thank you! Good luck to you as well!
But I don't take it as a competition :-)
Reply
:iconlaxmijayaraj:
LaxmiJayaraj Featured By Owner Dec 11, 2012  Professional Digital Artist
:iconwowplz: Wonderful!!! :clap:
It looks like an Orchidarium!!!:D
Good luck, Vince!!! :thumbsup:
Reply
:iconvidom:
Vidom Featured By Owner Dec 11, 2012  Hobbyist Digital Artist
Thank you! :-)
Reply
:iconviperv6:
viperv6 Featured By Owner Dec 11, 2012  Hobbyist Digital Artist
wow , so much details :clap: :)
Reply
:iconvidom:
Vidom Featured By Owner Dec 11, 2012  Hobbyist Digital Artist
Too many! :D
Reply
:iconviperv6:
viperv6 Featured By Owner Dec 11, 2012  Hobbyist Digital Artist
nah.. , its cool :D
Reply
:icondorianoart:
DorianoArt Featured By Owner Dec 11, 2012  Professional Artist
Bellissimo e Bravissimo Vince sei sempre una spanna "Over" the Sky!!!! e poi era anche una formula tosta....
Reply
:iconvidom:
Vidom Featured By Owner Dec 11, 2012  Hobbyist Digital Artist
Era troppo quadrata per i miei gusti :D
Grazie Doriano.
Reply
:icondorianoart:
DorianoArt Featured By Owner Dec 11, 2012  Professional Artist
In effetti queste cose limitate a una formula o due non e' che lasciano troppe chances...meno male che non ho usato la prima versione che ho fatto se no dicevano che avevo copiato da te...Non bella e raffinata come la tua ma si assomiglia molto...Poi ho scelto di fare la solita cosa del rudere Maya....
Reply
:iconvidom:
Vidom Featured By Owner Dec 11, 2012  Hobbyist Digital Artist
Certo, alla fine tutte si somigliano. Per prendendo un'idea qui e un'idea l, alla fine uno pu essere interessato a studiarle ulteriormente. Direi che stiamo solo attirando un po' l'interesse su queste formule :-)
Reply
:icondark-beam:
dark-beam Featured By Owner Dec 11, 2012  Student Artist
L'avevo detto io che non bisognava usare JCube3 combinata, fa casino.

Comunque... Questo un bel (!) ;) casino :D
Reply
:iconvidom:
Vidom Featured By Owner Dec 11, 2012  Hobbyist Digital Artist
:D In effetti... ho dovuto mettere le cuffie per non sentire il rumore :crying:
Per questo binomio veloce a calcolare...
Reply
:icondark-beam:
dark-beam Featured By Owner Dec 11, 2012  Student Artist
Comunque i tagli rendono la scena interessante :clap:
Reply
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