Mostly with the color-map I chose I often use color-maps with thousands of different colors and side-by-side color combinations; once zoomed out I have infinite choices to fit on the fractal shapes. Also, an horizontally placed global light can give the desired hue to most vertical structures, while global lights pointing up and down easily give me the desired hue on ceiling or floor. In many of my works you can see how much I like to color floors and ceilings. The lighting/coloring part is often the longer task in my workflow. Color correction is always possible in post production, of course, but correctly placing the different colors on the structures is easier done in MB3D.